Интерфейс
design-ui
Полированный UI: токены, типографика, anti-slop
.grok/skills/design-ui/SKILL.mdКратко (RU)
Единый skill для любого интерфейса: страницы, лендинги, дашборды, формы, HUD и меню поверх игры. Дизайн-токены в CSS (@theme), shadcn/Radix, шкала spacing, motion, запрет «AI-slop» (фиолетовые градиенты, emoji-иконки, generic Inter-only). Обязателен перед стилизацией любого DOM-UI.
Full skill content
Original English markdown — rendered or raw source.
.grok/skills/design-ui/SKILL.md5,919 charsFrontmatter (YAML)
name: design-ui description: > Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color, spacing, motion, and the anti-"AI-slop" rules that keep output from looking generic. Triggers on "design", "UI", "make it look good", "polish", "landing page", "theme", "style", "redesign", "ugly", "clean up". metadata: short-description: "Polished, non-generic UI: tokens, layout, type, color, motion, anti-slop"
Design & UI
Make interfaces that look intentional and premium, not template-generic. This is the single biggest quality lever in the app builder. Apply it to DOM / overlay UI — pages, chrome, HUD, menus, forms. (For a 3D game's gameplay canvas, see the building-games skill; this skill governs the DOM UI layered over it.)
Read `references/` for depth (loaded on demand — don't inline it all):
references/refined-ui.md— the full product-chrome/overlay design system.references/typography.md— type scale, pairing, rhythm.references/surfaces.md— elevation, borders, shadows, layering.references/animations.md— motion, easing, transitions.references/performance.md— keep UI smooth (60fps, no jank).
1. Design-system-first (do this before styling anything)
Define the system once, then compose from it. Never sprinkle ad-hoc values.
- Tokens in CSS (Tailwind v4 is CSS-first). Put the palette, radii, and fonts
in src/styles.css under @theme as CSS variables; consume them as Tailwind utilities. One source of truth. ``css @import "tailwindcss"; @theme { --color-bg: #0b0b0f; --color-surface: #16161d; --color-fg: #e7e7ea; --color-muted: #a0a0ab; --color-primary: #14b8a6; --color-border: #26262f; --radius: 0.75rem; --font-sans: "Inter", system-ui, sans-serif; } ``
- Use shadcn/ui components (Radix primitives +
cvavariants +tailwind-merge)
for buttons, dialogs, dropdowns, inputs, etc. They're accessible and consistent. Generate them into src/components/ui; style via tokens, not inline hex.
- Tailwind v4 base fix — buttons need a pointer cursor. v4's Preflight makes
<button> use cursor: default, which feels broken. Add this once in src/styles.css so buttons/clickable roles show a pointer: ``css @layer base { button:not(:disabled), [role="button"]:not(:disabled) { cursor: pointer; } } ``
- Ban ad-hoc styling: no raw hex in JSX, no
text-white/bg-blackliterals,
no arbitrary values like p-[16px] or text-[13px]. If you need a value, it becomes a token or a scale step.
2. The quantified rubric (cheap rules that prevent "ugly")
- ≤ 3–5 colors total (one primary + neutrals + at most one accent). No random
extra hues. Don't default to purple unless asked.
- ≤ 2 font families (often one). Pair a display/heading with a body, or use one.
- Line-height 1.4–1.6 for body; tighter for large headings.
- When you override a background color, override the foreground/text color too
(contrast must hold — check both light and dark).
- Mobile-first: design the ~390px layout first, then scale up. No horizontal
overflow; tap targets ≥ 44px.
- Consistent spacing scale (4/8-based). Generous whitespace beats cramming.
- One accent, used sparingly for primary actions — not everywhere.
3. Anti-AI-slop (the tells that make output look generic — avoid)
- No gradient-blob filler, no giant hero gradients as a substitute for content.
- No emoji as icons — use a real icon set (
lucide-react). - No hand-drawn SVG illustrations/maps/charts — use real libraries (
recharts
for charts) or real generated images.
- No placeholder images / lorem-gray boxes in the final product — generate
real images or use real content; set crossOrigin="anonymous" on canvas images.
- Avoid the overused-font look (default system-only, or Comic Sans-tier picks).
- Every element earns its place. Cut decorative noise. Establish a system,
then vary with intent — not randomness.
- Match the existing UI when editing an app in place; don't introduce a second
visual language.
4. Layout & hierarchy
- Clear visual hierarchy: one primary action per view; size/weight/color express
importance. See references/typography.md and references/surfaces.md.
- Use real layout structure (grid/flex, container max-widths), not absolute-position
hacks. Align to a consistent grid.
- Empty states, loading states, and error states are part of the design — don't
ship blank/janky intermediate states.
5. Motion (subtle, purposeful)
- Short, eased transitions (150–250ms) on hover/press/enter; respect
prefers-reduced-motion. Details in references/animations.md.
- Never animate layout in a way that causes jank; prefer transform/opacity.
6. Game overlays (when this pairs with building-games)
The gameplay canvas is owned by building-games. This skill styles the DOM overlay: start/"click to play" screen, HUD, score, menus, pause, mobile controls. Keep overlay readable over the canvas (backdrop, contrast), and keep it out of the pointer-lock/gameplay input path.
Finish checklist (before you call UI done)
- Tokens defined in
@theme; no ad-hoc hex / arbitrary values in JSX. - ≤ 5 colors, ≤ 2 fonts, consistent spacing scale.
- Contrast holds; foreground overridden wherever background is.
- Mobile (~390px) has no overflow; targets ≥ 44px.
- Real icons/images/charts — none of the anti-slop tells.
- Loading/empty/error states handled; motion subtle and reduced-motion-safe.
- Rendered and eyeballed in a browser (see AGENTS.md verification), not just curl.